#BEHOLDER 5E STATS FREE#
A clockwork beholder can open or close its central eye as a free action. All creatures in the area casting a targeted spell must succeed a DC 24 caster level check or their spell targets a random creature in the cone. Spell Deflection Cone (Su) A clockwork beholder’s central eye emits a cone of wild magic in a 70 foot radius. Roll randomly to determine what ray is used. Snap Shot (Ex) A clockwork beholder can fire a single ray once per round as an immediate action. The creature takes 4d6 points of sonic damage and must succeed a DC 19 Fortitude save or be deafened for 1 hour.ġ0. The creature takes 4d6 points of force damage and must succeed a DC 19 Reflex save or be pushed 10 feet.ĩ.
The creature takes 4d6 points of fire damage and must succeed a DC 19 Reflex save or catch on fire for 2d6 points of damage a round.Ĩ. It is merely fatigued if it succeeds a DC 19 Fortitude save.ħ. The creature takes 4d6 points of electricity damage and must succeed a DC 19 Fortitude save or be stunned for 1 round.Ħ. The creature is subject to a targeted greater dispel magic effect (CL 13th)ĥ. Because of their strange and wondrous culture. The creature takes 8d6 points of negative energy damage (Fort DC 19 half)Ĥ. D&D 5E - Players Handbook.Beholders: One of the most infamous foes in Dungeons & Dragons 5E.While beholders could be found in the Monster Manual, Volos Guide to Monsters Beholder Names 5E Guide.Beholders have a very specific relationship with the concept of names. The creature struck takes 4d6 points of cold damage and must succeed a DC 19 Fortitude save or be staggered for 1d3 rounds.ģ. The creature struck takes 4d6 points of acid damage and must succeed a DC 19 Fortitude save or take an additional 2d6 points of damage on the beginning of the clockwork beholder’s next turnĢ. The save DC, where appropriate, is Constitution based.ġ. A clockwork beholder cannot choose its eye rays it rolls randomly for each (on a d10), rerolling duplicates. Treat these as ranged touch attacks with a range of 120 feet and no range increment. The save DC is Constitution based.Įye Rays (Su) A clockwork beholder can fire three eye rays as a standard action. All creatures in a 20 foot radius take 13d6 points of damage, half of which is fire and half of which is slashing (Reflex DC 19 half). Str 15, Dex 20, Con -, Int -, Wis 10, Cha 1īase Atk +18 CMB +21 CMD 36 (cannot be tripped)įeats Hover (B), Improved Initiative (B), Lightning Reflexes (B), Toughness (B)ĭeath Throes (Ex) When a clockwork beholder reaches 0 hit points, it explodes.
Special Attacks death throes, snap shot, spell deflection cone Init +9 Senses all-around vision, darkvision 60 ft., Perception +2ĪC 28, touch 14, flat-footed 23 (-1 size, +5 Dex, +14 natural)ĭR 15/adamantine Immune construct traits SR 24 Beholder Beholder Large aberration, lawful evil Armor Class 18 (natural armor) Hit Points 180 (19d10 + 76) Speed 0 ft., fly 20 ft.